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So I've been playing this recently...

 
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JoeClark
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Joined: 25 Sep 2017
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Location: New york
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PostPosted: Wed Dec 06, 2017 1:48 pm    Post subject: So I've been playing this recently... Reply with quote

Hi all,

Fun as heck first person shooter. You're one of four career criminals (coop is highly recommended, as is having three friends who're good enough that they can be trusted to be left alone to do their separate jobs), and you knock over banks, steal drugs, priceless artifacts, gold and paintings, shoot it out with massive (god-fuckingly horrific in higher difficulties) waves of enemies. Apparently the police in this game don't give a shit about their own lives, or the lives of apparently every police officer, SWAT unit, et cetera within three countries, and they'll send all of them at you to stop you knocking over a bank where little old ladies store loose change and the occasional wad of cash.

AI is pretty bad. Games designers need to start bloody learning that a higher difficulty =/= LOL MORE HP AND DAMAGE ON BOSSES, KAY, THAT'S IT, WE'RE DONE FOR THE DAY, FOLKS, GO HOME. Get a decent goddamn programmer on this shit, it won't cost you as much as idiots designing pretty skyboxes.

Mechanics need work- they're rigid and inflexible. You can't close doors behind you after you've opened them, stealth is iffy at the best of times- some guys literally can't see you if you're crouched two or three meters in front of them, whereas some guys will instantly spot you, through floors or walls, whether you're close to them or not. Everybody can see loot bags or corpses at infinite range, meaning you're got to exploit AI (and break immersion) if you've got to hide a body quickly, or you can just pick up the goddamn thing, and they won' see it any more. Apparently a sports bag sitting on the floor is cause for instant alarm, but a guy lugging a corpse over his shoulder isn't.

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